Geeks on a Plane East Asia Tour June 8th - 16th 2009

Organized by Web2Asia, The Founders Fund and Dave McClure, Geeks On a Plane was a a 10 day orientation tour with international investors and tech entrepreneurs of Tokyo, Beijing and Shanghai's Internet, Mobile & Gaming sector.

Click here to get to the tour website http://www.geeksonaplane.com or find a review of the individual days and events below.

Thu

13

May

2010

Geeks on a Plane Asia 2

There is another Geeks on a Plane Asia tour with Dave McClure upcoming shortly! Kick-off will be in Shanghai on May 23rd and the tour will then continue through Beijing & Seoul ending in Singapore on June 2nd. You can find the basic overview here http://geeksonaplane.com/, details will be added shortly. The tour will incl. visits to the re:think event series in Shanghai, CHINICT conference in Beijing, Global Mobile Internet Conference in Beijing, Startup pitches in Korea and the echelon21 conference in Singapore. In between there will be Startup2Startup dinners hosted by Dave.

For Shanghai we will post the agenda for May 24th re:think events shortly (sneak peak here http://shanghai.rethink.cc/). In the meantime I would like to invite you to check out http://shanghai.rethink.cc/2010/05/ignite-shanghai-is-may-24th-submit-a-talk/ and submit an idea for a talk! Ignite consists of short, 5-minute talks. We’d love all sorts of topics–anything that would appear to tech geeks or to the ReThink Shanghai audience.

See you there!

0 Comments

Mon

15

Jun

2009

Geeks on a Plane Tour - Shanghai Day 3: TEDx Shanghai 2009

Original Post on CNReviews (Many thanks to Kai Pan for that!)

The preliminary comments are taken from our Geeks on a Plane Blog (Big Cheers to Tina Tran).

Tina also did a 'Top 10 Geeks on a Plane Experiences' Post. 'Had we traveled as individuals to Shanghai, Beijing and Tokyo, it would have taken at least six months to a year to form the bonds and connections that we did in ten days' might best sum up her impressions of this spectacularly successful and rewarding tour.

The Geeks rang in the last day of our tour at TEDxShanghai. It was the first TEDx for many of us, and it lived up to the hype! Presentations were given in either Chinese or English with the benefit of real-time translations as well as live broadcasting on Tudou, China's largest video sharing website.

 

Speakers inspired with messages of changing the world through travel and individual contribution, rediscovering common sense to live consciously with thoughtful actions, and investing in developing countries as the next big opportunity to both lift nations and earn a high return on capital investments.

 

Three soul-lifting musical performances elicited wide smiles, head bopping, and hand clapping from the enthusiastic audience. The afternoon session had a slightly web-focused theme, and continued the common thread of sharing, openness and community. The lively presentations served to accomplish the goal of TEDxShanghai: to inspire excitement and action by discussing ideas that are outside of what we expose ourselves to everyday.

Big thanks to Sage Brennan and Christine Lu of Chinameme for organizing an excellent inaugural TEDxShanghai. Congratulations on eliciting so much interest from the community and gaining a turnout of 15,000 to watch the Tudou livestream!

TEDxShanghai 2009 Coverage Overview

TED stands for Technology, Entertainment, Design. It started out (in 1984) as a conference bringing together people from those three worlds and has grown into a showcase for the world's most fascinating thinkers and doers, who are challenged to give the talk of their lives (in 18 minutes). TED has also become an online phenomenon with many of the best TED talks shared at ted.com helping TED fulfill its mission: Spreading ideas.

 

In the spirit of ideas worth spreading, TED has created a program called TEDx. TEDx is a program of local, self-organized events that bring people together to share a TED-like experience. At our TEDxShanghai event, TEDTalks video and live speakers will combine to spark deep discussion and connection in a small group.

 

So, our hope with covering TEDxShanghai will be to expand that small group to include you, sharing with you some of the ideas and discussion that are happening here at M1NT this afternoon. We'll be live-blogging our notes, observations, and thoughts from the series of great speakers today as there's both a solid wifi connection* and great speaker system today (bravo M1NT). Of course, our notes may be disorganized but we'll try to organize and clean them up as we get the chance (during coffee breaks or whatnot).

 

If you're keen, you can watch TEDxShanghai live via Vimeo (embedded below). We just finished watching a spirited presentation by Hans Roslin's you can also see here.

 

 

* UPDATE: Spoke too soon. The wifi went down during the event or, actually, was cut off to conserve bandwidth for live-streaming the event to Tudou. I did get access later on, but wasn't able to "live-blog" as hoped for.

Stefano Negri: Preparing For China’s Urban Billion

At TEDxShanghai 2009, Stefano Negri gave a talk based on his research for McKinsey & Co. concerning urbanization or the growth of cities in China, offering some great observations about how China's cities have developed over the past 30 years, and some ideas on how China should approach continued urbanization.

 

But first, an TEDxShanghai introduction of Stefano:

Stefano Negri helps cities juggle their growing urbanization challenge. Literally. After juggling his way through Europe, one public square at a time, Stefano graduated as a Land Planning and Environmental Engineer. He worked for NGOs counting crocodiles in Colombia's lagoons, cows in Tanzania, trees and cars in Italy. In 2001 he figured out he could have a greater impact on the planet by advisng private and public sector companies for management consulting company McKinsey & Co. Recently, as part of the mcKinsey Global Institute, he authored several macroeconomic research articles and reports including "Preparing for China's Urban Billion", which analyses the evolution of urbanization in China and its implications for businesses and policy makers. Currently, he lives in Shanghai and juggles a wife, two kids, and McKinsey's City Service line - advising cities on smarter, more efficient ways of urbanizing.

 

Negri starts off by explaining the big question he started off with in his research: What is the ideal size of a city?

 

The joke: An American urban planner answers "about half a million." The Chinese planner says "something between 10-15 million." And the Italian? "For every 300-500 people, as long as there is a church a place to get a good cup of coffee."

[It wasn't really funny for me either, but I'm not Italian.]

 

Negri asks, "but is there an ideal size for a city?"

 

30 years ago, Shenzen was a fisherman village with maybe a few thousand people. Today, it is a massive metropolis home to 8 million people.

The fact is, China has replicated in mere decades what took centuries to happen in other countries. Over the last 20 years:

  • Disposable income has gone up 3x,
  • Over 250 Chinese cities have tripled their GDP per capita, and…
  • More than 350 million Chinese have been lifted out of poverty.

 

However, urban sprawl has led to problems:

  • Shortage of resources and pollution,
  • Small cities are fiscally strained trying to provide public services, and…
  • There is “not enough talent.”

 

While there are plenty of graduates each year in China, there just isn’t enough “quality”, or so Negri argues, and this talent is necessary to manage such urbanization.

 

But what about the future? The next 20 years?

  • +350 million urbanites as rural Chinese continue to migrate into cities,
  • >200 cities bigger than 1 million (in Europe, only 35 cities are of this size, America has 9), and…
  • Up to 50,000 new skyscrapers (or building 20 Manhattans from scratch, or 1 Chicago every year).

Chinese cities are redefinng urbanization. So...what is the ideal size of a city in China?

 

Where are the 350 million new urbanites going to go? Negri suggests there are two options:

 

A. Dispersed urbanization

  • Flow to smaller cities, or create new cities.
  • 300 new cities of less than half million people.
  • Smaller cities growing faster.

 

B. Concentrated urbanization

  • 15 cities with more than 20 million people.
  • 5 cities with more than 30 million people.

 

Of these two options, Negri believes concentrated urbanization would be best for China, arguing that bigger cities in China are more efficient and even cleaner. There are the pros:

  • Faster economic growth.
  • More jobs.
  • Less arable land loss.
  • More energy efficient.

 

...but of course, also the cons:

  • Traffic congestion.
  • Peak air pollution.
  • Water scarcity.

 

These cons certainly demonstrate how even if concentrated urbanization is better, it is not the "complete answer." But what else is part of the answer? The mayors of these Chinese cities who, like jugglers, must constantly juggle economic development, allocation of resources, management of people/talent, and land. Like pilots, these mayors need instrument and control panels to monitor the development and conditions of their cities, and manage what Negri calls "urban productivity."

 

That latter part seems to be what Negri may be looking into next, but concluding his TED talk, Negri says China has definitely surprised the world in the last 30 years, and he's confident China will continue to do so in the future.

 

For more reading on urbanization and why even bigger cities in China is good for China, check out the Newsweek article "Where Big Is Best" that used his research from McKinsey. More TEDxShanghai 2009 coverage here.

An Zhu (Andrew Yu): Travel Can Change The World

An Zhu (安猪) is something of a nickname for Andrew Yu, who gave a presentation at TEDxShanghai 2009 introducing his NGO 1kg More and how travelers like himself can "change the world", you guessed it, 1kg at a time.

 

An Zhu is a travel lover who has been through most of China's southwestern provinces. In 2004, having seen many rural schools, he founded 1kg More to encourage everyone to help these schools with their travel. The concept is simple. 1KG more encourages travelers to bring 1 kg of books or supplies to schools on their travels. To date 1kg More has helped more than 700 rural schools. An Zhu believes in "participatory democracy", and adds that charity should not be by a small number of experts or beholden to great philanthropists; the world's progress must be driven by the countless ordinary people.

An Zhu started his talk by sharing pictures of rural Chinese children in China he has met in his travels. There are 66 million impoverished children in China, prompting him to ask himself how people like himself can help them and make a difference. There are 300 million people who travel (for leisure) in China, and 300 million > than 66 million.

But how do you mobilize these 300 million people? How do you make it easier for them to act, to contribute, without the act itself discouraging them before they get started? Hence, the simple idea of merely bringing 1kg extra worth of luggage as they travel, with that luggage being books or materials they can drop off and donate to the poor schools these travelers encounter at their destinations and in their travels.

Going further, Andrew's 1kg More utilizes the internet to organize all the schools participating in their program, what they need (so travelers aren't always bringing the same thing over and over again, like "pencils"), and where they are, to efficiently guide travelers with the heart to do their bit.

1kg More now has over 700 participating schools, up from 120+ last April, and 98 in 2007. 50+ events happen each month.

 

We've written about Andrew and 1kg More before. Be sure to read our past posts, Grass-roots NGO in China: 1kg More 多背一公斤 and Belated Happy Birthday to "1kg More" and Updates, for much more information on how they do what they do, and how you can help. More TEDxShanghai 2009 coverage here.

0 Comments

Sun

14

Jun

2009

Geeks on a Plane Tour - Shanghai Day 2: Barcamp Shanghai

Original Post on CNReviews (Many thanks to Kai Pan for that!)

We're here at Barcamp Shanghai 2009, hosted by The NetCircle at their nifty renovated factory office tucked away in a secluded cul-de-sac on the Suzhou River riverfront. We were hoping to live-blog some of the great mini-presentations going on today from a bunch of cool people but wifi connection was spotty, perhaps partly due to the sheer number of attendees today. Therefore, we had to settle with jotting down notes and our thoughts first, and will be cleaning them up and assembling them into a logical series of posts to be published starting tonight.

Barcamp Overview

So what is Barcamp?

  • BarCamp is an ad-hoc un-conference born from the desire for people to share and learn in an open environment. It is an intense event with discussions, demos and interaction from attendees.
  • All attendees should give a demo, a session, or help with one. All presentations are scheduled starting around 11:20 AM the day of the event. Prepare in advance, but come early to get a slot on the wall.
  • Presenters are responsible for making sure that notes/slides/audio/video of their presentations are published on the web for the benefit of all and those who can't be present.
  • Anyone with something to contribute or with the desire to learn is welcome and invited to join.

 

As you can see, it is basically a big pseudo-impromptu mash-up (I know, "mash-up" is overused). Think of it as an adult, more business-oriented version of an elementary school culture fair, where everyone is sharing something or another about themselves and what they're doing. There is, at least with this event, a strong internet and tech focus however.

Our Coverage

A complete schedule of the presentations, submitted at the beginning of the event and then organized on the fly over lunch, is here. With three presentations running concurrently and unable to be at all three at the same time, we opted to attend the following presentations that suggested a strong focus and relevance to China:

Presentation 1: Jenny Bai: Joining US & China Youth Pop Culture Markets

Jenny Bai wasn't at Barcamp Shanghai 2009 to present a product or a company but rather a topic for discussion: How do we "brand" China and create a cross-border youth market?

 

According to Jenny, China doesn't have a "cool factor" in the United States, despite often being in the news. It is stuck at a "niche" level, dominated by business, teaching English, and Chinese language learning because these are still the predominant reasons for why people come to China. People don't come to China because it is "cool," but rather because something needs to be done here. So, Jenny asks, how do we create buzz for China?

 

We need to "brand" China, she says. As one member of the audience later said, the current China "brand" is essentially all the "negative news" about China. By "branding" China, Jenny seems to be mean that we need uncover and deliver China's "cool" to outside audiences. Toward this end, Jenny wants to tap into Chinese pop culture, and bridge it with the pop culture elsewhere, specifically the United States and thus create a "cross-border youth market." Yet, while this is where she says it must start, she believes pop culture is often in its own bubble, thus necessitating a "disruptive" force. This force needs to active and not passive, like merely importing a pop star and holding concerts. By active, she wants "engagement" from both sides.

 

This engagement, Jenny believes, will involve a lot of technology and creative ideas. One idea? Launching a virtual event such as a "ridiculously viral competition, something ridiculous but hasn't been done before" between the youth in China and the United States. She'd keep the competitors amongst their own initially, "where they are most comfortable", and then presumably bring them together. How? One way would be to record these competitions and allow both sides to watch each other over the internet.

 

In discussion with the audience, Jenny agreed that language is a major barrier and therefore believes it needs to be "visual", also agreeing with audience members who suggested art, fashion, "looks", etc. Music too could work. For Jenny, the "cool" in China already exists in its people, but it is a question of bringing it out, building the community around it, and ostensibly integrating that "cool" into a cross-border consciousness.

Some more interesting feedback from the audience:

  • Japan seems to have more "cachet" than China. Why is this? Is it because Americans and American companies have appropriated Japanese concepts (ex. Gwen Stefani)? Can we export Chinese concepts to America?
  • Maybe China isn't interested in exporting its culture (pop or otherwise)?
  • Pop culture takes time to develop, building upon layers of itself. Is there Chinese pop culture to export at all?
  • Should we let it develop and evolve without the intercultural aspects Jenny suggests?
  • There is innovation in China, but how do we make it "cool" to Americans? What is it about China that we can brand, export, sell to America?

Presentation 2: Renee Hartmann: Selling to China's Youth Market

Renee Hartmann talked about selling to China's youth market at Barcamp Shanghai 2009 by sharing her story and experiences co-founding eno, a Chinese casual youth apparel brand she co-founded with ex-Nike China partners in 2006. Today, their t-shirts and clothing are sold through 40 outlets in China and through their online shop.

 

They first started the company when they were working on developing China youth sports leagues, and felt there was an emerging trend of Chinese youth trying to express themselves more individualistically. Apparel was previously designed outside, brought in, and then localized for the Chinese market. They decided to start up a new brand that would be 100% focused on and designed in China. Their designs come from different methods, including in-house from their local Chinese designers, all under 25-years-old, as well as crowdsourced (a la Threadless).

 

Renee's observations and insights:

  • Some of the things that work in the US don't work in China and vice versa. This is obvious. However, generalization like "only foreigners like Chinese characters and locals do not" is sometimes true, and sometimes not.
  • Most Nike, Adidas, Kappa, etc. stores are franchised and the biggest challenge in China is a different retail process and environment. For example, there are less boutique stores that you can sell your brand in, unlike in the US where you might have Pacific Sunwear or Urban Outfitters.
  • Shopping is social in China, with shoppers tending to come in couples or groups and less so alone. This affects both preferences and the decision-making process for purchases.
  • People shop online in China for "really cheap stuff." The online market is definitely growing, with examples being Taobao and Alipay, though most online purchases are still paid COD (Cash On Delivery).
  • The youth retail apparel market is very sports-oriented, as opposed to lifestyle-oriented, which is flipped from the rest of the world. However, she sees this trend changing a bit, especially now with the Olympics having passed and a growing saturation of the sports-oriented apparel market (i.e. too many Nike stores on one street).

 

Renee shared that their challenge for themselves is to go from their current niche market to the mass market but do intent on remaining focused on China without expanding overseas.

 

An audience member asked the age-old China question of how eno handles counterfeiting. Renee says that eno tries to keep designs and trends moving fast and using limited editions to stay ahead of the counterfeiters.

 

Beyond clothing, eno is also enoVate, a design and marketing firm, and enoise, which is involved in music. More CNR Barcamp Shanghai 2009 coverage here.

Presentation 3: John Fan: The China Internet Market For Taiwanese Companies

John Fan introduced his Facebook Application development company, Cardinal Blue Software, along with their headline app/game, Friend Stock, at Barcamp Shanghai 2009, while sharing some insights on Social Network Gaming and operating his development team in Taipei, Taiwan.

 

Observations shared by John and the audience:

  • Online gaming revenues are heavily skewed, going beyond the 80/20 notion where 80% of your revenue comes from 20% of your users. The numbers he's seeing through his own app is described, half-jokingly, as 90/2.
  • There's a lot of good talent in Taiwan, but even if they are not all at Yahoo, the environment is dominated by Yahoo.
  • With regards to making inroads into the mainland China market, John feels that Taiwanese online gaming companies really need to be in China and not try operating remotely from abroad in Taiwan.
  • Another major issue for Taiwanese companies is suddenly finding their website and service completely blocked by China's GFW simply due to some content on their websites. The ensuing outage would naturally severely impact the company's service and growth.
  • An audience member also astutely pointed out that apps or games hosted abroad tend to be much slower than those hosted domestically in China. The speed of an internet application or game has a big influence on whether Chinese netizens or gamers will use or not use, play or not play.

Presentation 4: Lucas Englehardt: Chinese Internet Memes

Lucas Englehardt, founder & CEO of BloggerInsight, a dynamic research community that uses social market intelligence to perform market research and find new ideas for products and marketing, gave us insight into the characteristics of Chinese Internet Memes.

Internet Memes are quick moving internet trends online that affect the offline masses, creating a ultra competitive market that is driving innovation. China-specific examples include "Little Fatty" and reactions to China's Green Dam.

 

Companies trying to engage consumers online and market through social media are having mixed success. One of the main reasons for failures has been the lack of genuine engagement with Lead Users.

With their network of Chinese expert bloggers, BloggerInsight explicitly tries to address this problem. Leveraging these experts helps companies to find new ideas for products and online marketing campaigns. This instant access to and immediate feedback from independent 3rd parties is a great way to localize for the Chinese market, develop a business strategy and track trends to stay ahead of the market.

Presentation 5: Toine Roojimans: Payment In China - Systems & Habits

Toine Roojimans shared a presentation on payment systems, infrastructure, and habits in China at Barcamp Shanghai 2009, a key topic of interest for anyone hoping to do ecommerce or any online business involving actually collecting money from online customers ...online.

 

Here's a rundown of his slideshow and talk:

 

The China market (for online payment settlement) is fragmented.

  • There is no Paypal for the Chinese market.
  • Why? Because Paypal doesn't really target Chinese consumers. They target overseas merchants.
  • Alipay, a Chinese payment-settlement service similar to PayPal run by Alibaba, has a lot of political enemies.
  • They don't share with Unionpay (see below).
  • Some other payment settlement services: Yeepay, 95bill

Yeepay, Alipay, 95bill?

What is UnionPay?

  • Government appointed authority on payment.
  • Takes a cut on every transaction.
  • Banks hate them (they're a monopoly that makes money doing nothing).

What about credit cards?

  • Credit cards don't actually exist in China. They're really "post-paid" Unionpay cards, where the payment is actually processed by Unionpay. Visa (for example) only works (or is involved) outside of China.
  • Credit cards have to be co-issued with foreign banks. They are like hybrid cards, half Unionpay (used domestically) as issued by a local Chinese bank and half-credit card (used abroad) as issued by a foreign bank (such as HSBC).
  • Most Chinese people don't have credit cards.
  • However, there is a hard push for issuing and adopting credit cards. For example, go to any busy commercial area and you're likely to see small booths and stands where you can sign up for "Lock&Lock" storage containers.
  • These are operated by credit card representatives who are paid a "bounty" of 80-100 RMB per card issued. They take some of this money to buy these "free gifts" that are in turn used to attract more people to sign up.
  • While the above is true for first-tier cities, 2nd and 3rd tier cities are "still miles away.
  • For reference, even Shanghai only has ~500k POS (point of sale) terminals.
  • Market penetration of credit card POS terminals is only 20%...of what it "should" be compared to other western cities. Thus, there is certainly a lot of growth potential.

How do I pay online?

  • Most common is COD (cash on delivery).
  • Taobao -> Alipay
  • Get a bank account:

          1. Activate online payment (2 forms, 4 stamps)
          2. Set quota for online payment/month/day (if go over, must call to reset

              quota)
          3. Sign in to online banking (get out your random number generator or your

              SMS)
          4. Get another code
          5. Pay

  • Chinese people love stored value cards, where a user purchases online "credit" or "points" offline through convenience stores or other vendors. These cards usually contain codes that are entered into online accounts, crediting those accounts with online currency/points. Toine says these are China's "answer to micropayment."

Circle Pleasure, the company Toine works for, makes 3D worlds in Korea and are entering China. How do they plan on handling online payment transactions in China? Will they use Alipay like others?

Their idea is to "do it better." This has involved them becoming one of 67 companies in China licensed to sell pre-paid stored-value cards. Their twist is to make their cards and online currency open and "available to everybody" in the sense that they are willing to partner with anyone, allowing the stored value to be used for other people's services, goods, and businesses. All they ask for is a 1% flat transaction fee. They also offer tax invoices (those who understand China's tax system will better understand the implications involved in this).

 

Going forward, they recognize that what they're doing isn't really different from what already exists in China, so they also want to import fancy Korean technology and develop a next-generation licensed secure payment system around a USB key with integrated RFID, security chip, memory, etc. The idea here appears to be creating a portable physical device and new payment infrastructure that can be used to pay for many things and transfer money from other systems, such as banks, and offer other perks, such as e-coupons and discounts.

 

Sounds ambitious, right?

Presentation 6: Gang Lu: The Dragon's Web & Asian Internet

Gang Lu's presentation at Barcamp Shanghai 2009, was an ambitious overview of the state of the internet for both China and greater Asia (including Japan and Korea), great for anyone who isn't familiar with the scale and differences inherent in these markets in contrast to Western markets.

The big story last year for the internet? Facebook. But do most Chinese youth know Facebook? No. The big internet story this year? Twitter. Is microblogging (not necessarily Twitter) hot in China? Gang Lu seems to think so.

 

What else is there to know about China's internet, and Asia's internet overall? Let's see...

The Dragon's Web

  • 316 million internet users
  • ~2.9 million Chinese web sites
  • Internet penetration is around 25%
  • 107 million bloggers by 2009-6-14 670 million mobile subscribers
  • ~117 million surfing internet on mobile devices.

 

Fact One - Copycats

 

The C2C (Copy-2-China) Model:

  • Youtube = Youku, Tudou, Ku6, 56, etc.
  • Facebook = Xiaonei, Hainei, Xiaoyou, Tongxue, Kaixing001, etc.
  • Twitter = Fanfou, Jiwai, Zuosa, Digu, etc.
  • Linkedin = Wealink, Tianji, Linklist

Unlike copycats in other countries, Chinese copycats can not only survive, the can also dominate the local market.

 

Fact Two - Reformation

 

Social networking - kaixin001.com skyrocketed to 30 million registered user from the middle of last year focusing on white collar users with social gaming; 51.com implemented virtual coin and payment API into its open playform;

 

Microblogging (Twitter) - digu.com is turning twitter-like service from a tool to entertainment.

 

Fact Three - Innovation

 

Social networks can be distributed - Comsenz developed UCHome, a mini-Facebook-like SNS that can be downloaded for free.

 

Combination of traditional business and web 2.0:

 

  • Dianpin.com is the place to search for restaurants.
  • Alipay.com allows you to pay after you receive the goods.
  • Liba.com provides a full package for your living (housing, wedding, etc.).

Internet culture

 

QQ (by end of 2008):

  • 891.9 million registered user accounts
  • 376.6 million active user accounts
  • 31.4 million registered subscriptions for fee-based internet value-added services
  • 14.7 million registered subscriptions for fee-based mobile and telecommunications value-added services

 

Tencent, owner of QQ has revenues of 7.15 billion RMB (1.05 billion USD), and a gross profit of 4.98 billion RMB (732 million USD).

 

BBS discussion forums:

  • 3000+ million registered BBS users
  • ~80% of Chinese websites are running their own BBS
  • Total daily pageviews over 1600 million
  • 10 million posts published every day.

Sina, the biggest Chinese news portal acquired Focus Media, the leading outdoor media operator.

When West Internet Culture Meets Dragon

Many foreign internet companies fail in the Chinese web market, including MySpace, eBay, AOL, etc. Google is doing okay but only takes 30% market shar. It is too late for Facebook.

 

However, many foreigners are now setting up their startups in China, e.g. Qifang won Technology Pioneer award from WEF; ChinesePod was TOP10 podcast site by TIME, CMUNE creates a new web-based 3D engine; Neocha is one of the leading SNS focus on artists and indie muscicians.

 

US/EU Web and Asia Web

 

In US/EU web, becoming an international company is relatively easier, and language is not a huge barrier (ex. Le Web 3).

 

In Asia web, China has a huge market, Japan has a very advanced mobile market, and Korea is leading in online gaming. It is difficult to find a web company or service that is cross-country. Gang Lu finds it interesting that the local Asian industry has seldom or never talked to its neighbords despite the similarities in culture.

What is really happening in Asia?

A Starcraft Competition in Korea
A Starcraft Competition in Korea

Korea:

  • Has very good infrastructure.
  • Naver still dominating the market.
  • Online gaming is conquering the world (e.g. Nexon).
  • Cyworld is operating outside Korea.
  • Story Blender won Techcrunch 40.

Wisia.us has very good implementation and cool design! (Note: Interesting, Gang Lu told everyone to check this out, and upon navigating to the site, it had a notice of its English non-Korean service being terminated!)

Japan:

  • Mobile market far ahead of the rest of the world.
  • Mixi, GREE, Felica Networks.
  • Always the entry market for western services (e.g. YouTube, Facebook, Twitter, etc.), as in that Western service tend to enter Japan before other Asian markets.

There are some clones but with more innovation (e.g. Nicovideo.jp).

Hong Kong:

  • Not many startups but they focus on global market (because the home market is naturally small)
  • Some companies have their office set up in GZ/BJ/SH.

 

Taiwan:

  • You can always find that some influential and successful person is from Taiwan, such as the cofounder of YouTube.

 

India:

  • Not really in Web 2.0 yet, but they don't have the language ebarrier and are already very active in Western markets (e.g. slideshare.net).
  • Startups are getting hot (e.g. burrp, picsquare, etc.)

 

Singapore:

  • Small market but its government is very supportive.
  • Center of Southeast Asia.

 

Israel:

  • Many startups are actually founded by Israeli entrepreneurs.

 

Vietnam:

  • The battle place when those big names decide to go abroad;

 

Gang Lu is a co-founder of OpenWeb.Asia Workgroup, a co-organizer of WopenWebAsia Conference, and the founder and Chief Editor of Mobinode. He has previously done a whole lot of other things I can't even begin to bother listing, but basically make Gang awesome. More CNR Barcamp Shanghai 2009 coverage here.

We're busy organizinig our notes, so stay tuned for more posts and updates coming up. In the meantime, if you're on Twitter, you can capture bits and pieces of what's going on through hashtags #BarcampShanghai, #bcsh, and the Geeks On A Plane #goap. We will also be covering tomorrow's TEDxShanghai event and the Geeks and Glamour after-party, both to be held at M1NT.

0 Comments

Sat

13

Jun

2009

Geeks on a Plane Tour - Shanghai Day 1

Original Post by Girls in Tech (Many thanks to Tina Tran for that!)

Our first day in Shanghai coincided with the Shanghai Film Festival, and Christine Lu of Cilantro Media, managed to get the Geeks into the Film Festival after-party at M1NT nightclub. After a night of stargazing (Halle Berry and Clive Owen made an appearance) we can't wait to storm BarCamp Shanghai tomorrow.

Our visit to the world's tallest observation desk at Shanghai World Financial Center
Our visit to the world's tallest observation desk at Shanghai World Financial Center
Girl Geeks: Helen Zhu, Joyce Kim, Adriana Gascoigne, Tina Tran, Jenny Bai
Girl Geeks: Helen Zhu, Joyce Kim, Adriana Gascoigne, Tina Tran, Jenny Bai
0 Comments

Fri

12

Jun

2009

Geeks on a Plane Tour - Beijing Day 2: Startup2Startup

Original Post by Girls in Tech (Many thanks to Tina Tran for that!)

Day two into the China leg of our trip, we spent the day sightseeing. We were blessed with amazing weather, a refreshing breeze and clear blue skies, which everyone tells me is incredible for Beijing. Our sightseeing group of seventeen played "half baked" on the two hour ride to the lush green mountainside. Half baked is a game where two people individually have to say the first word that comes to mind. Then a third person has to combine those two words to come up with a half-baked startup. Today's half-baked winner was ElephantAnt.com - an online dating site that matches small men with large women. Nice one, Dave!

The geeks stormed the steps up the Great Wall like champs and took the gondola back down. There were hardly any tourists at the part of the wall we visited, though there were plenty of vendors - oftentimes popping out of nowhere with offers of Wrigleys gum and cold water and beer.

Big thanks to Jenny Bai, creator of The Red Connect for hooking us up at the very posh Westin Beijing Chaoyang, and big love to George Godula of Web2Asia for being the master tour guide and tech event organizer.

Tonight we were attending Startup2Startup in a Chinese banquet dinner setting, sponsored by Blue Run Ventures. Thanks guys! Startup2Startup is a networking event where entrepreneurs are given the opportunity to pitch their startup to potential investors and get feedback from a panel of investing experts. Dave McClure of the Founders Fund, Joyce Kim of Soompi, and Jui Tan of BlueRun Ventures provided tips to three entrepreneurs who each gave pitches lasting thirty seconds, two minutes, and five minutes.

 

Before the pitching commenced, Dave gave a lively, no-holds-barred presentation that emphasized how entrepreneurs should pitch the problem, not the solution. Check out Dave's must-see presentation below.

While Dave was talking about erogenous zones and other NSFW topics, one member of the Geeks on a Plane Tour, Mike Su of Break Media, actually got picked up by the Chinese authorities in Beijing on suspicion of swine flu, only to be stuck in quarantine for five days before getting cleared and released. The result is a set of some pretty amusing and informative posts about what it's like to experience Chinese quarantine. Mark Hendrickson's TechCrunch Post especially liked his second-to-last piece, Quarantine 2.0, where Mike reflects on how social media helped make his time in quarantine bearable.

 

By the way, even the Los Angeles Times published a report on his detention!

Mike Su of Break Media during his Quarantine
Mike Su of Break Media during his Quarantine
0 Comments

Thu

11

Jun

2009

Geeks on a Plane Tour - Beijing Day 1: Startonomics Beijing

Original Post from TechCrunch (Many Thanks to Mark Hendrickson for that!)

This past Thursday, the Geeks On A Plane group of traveling techies had the opportunity to attend Startonomics Beijing and learn about broad swaths of the Chinese web industry. The speakers, who represented companies such as Google China, Kong Zhong, Five Minutes and ChinaNetCloud, discussed topics such as gaming, social networking, network infrastructure and internet cafes. Overall, we were impressed not only by how massive the Chinese market for computing-related services is, but how fast it's still growing as well.

According to Georg Godula, whose company Web2Asia helps internet companies get off the ground in East Asian countries, there are currently about 350 million internet users in China, many of which are very new. In 2008 alone, the internet population grew by approximately 80 million people. That's an astonishing 220,000 per day, or 9,000 per hour. Most of these users are quite young, with a distribution centering around 18-24 years old. Since the number of users outstrips the number of computers, Chinese youth spends much of its time browsing the web and playing games in Internet cafes, particularly in less dense parts of the country where few alternative entertainment options exist.

Perhaps the most refreshing presentation of the day came from Dr. Kai-Fu Lee, President of Google China, who admitted that Google has had a difficult time breaking into the Chinese market and competing against Baidu, the dominant search engine here. He attributed the slow advances in their marketshare to patience and humility, explaining that Google has had to carefully learn about the market and how it differs from those in the West.

 

This was a trend that appeared throughout many of the presentations. Foreign companies who try to localize for China are often outgunned by Chinese competitors who know the culture and business environment here better. They also tend to suffer from a litany of other missteps, such as entering China too late, failing to set up a local development team, getting blocked by complex local legislation, and simply being outwitted by local competitors with better ideas.

 

Lee gave an overview of how Chinese internet usage differs from what we see in the United States. According to studies, the Chinese read news and conduct searches at a similar level to their American counterparts. But they read and write email a lower frequency, preferring other communication methods like instant messaging (Twitter, for that reason, has the potential to take off here...if numerous other clones like Digu, Fanfou or Zuosa don't take the wind out of its sails first). The Chinese also consume a lot more music, almost all of which is pirated or provided by free by companies like Google. Gaming and blogging are also two popular activities, while ecommerce still plays a comparatively smaller role in the web industry.

Kaiser Kuo, a technology commentator in Beijing, presented the Startonomics crowd with a balanced view of how censorship works in China. On the one hand, it poses a definite human rights issue that needs to be solved over time. On the other hand, reports of censorship in China are often over-exaggerated, especially when they affect Western services like Twitter (which is only used by a very, very small fraction of the population here).

 

He was keen on pointing out that the Chinese government isn't like a bogeyman always lurking around the corner ready to crush out any and all vocalized signs of dissent. Instead, it tends to focus on preventing organized resistance, while leaving most individuals who air their grievances online alone. If anything, censorship plays out indirectly, with the government putting pressure on web companies to patrol their own users' content. Pornography, for example, is strictly banned here, so companies need to police their services vigilantly or suffer penalties.

 

The biggest trend we saw throughout the presentations was just how big gaming is for Chinese youth. While mobile technologies aren't as big here as in Japan, the Chinese spend a lot of time and money on casual games, especially in internet cafes. The industry is lucrative, with a fraction of wealthy gamers (~10%) willing to shell out lots of money for virtual goods. It's no surprise then that 6 of the biggest 10 internet companies are game publishers.

 

World of Warcraft is unusually popular, given that it's made by a Western company (Blizzard), although legacy games such as Starcraft and Counterstrike also make the rounds via piracy. Other big players include the Chinese companies Netease, Giant Interactive (who among other titles developed Zhengtu Online), Kingsoft and the9. While there's been a shift from console to browser-based games in the last few years, the impulse has remained the same: Chinese youth play games not particularly because of the challenge or entertainment, but rather because they are lonely and have few other recreational options.

Steve Mushero of ChinaNetCloud, an internet service provider, gave a detailed overview of how fractured the internet infrastructure is here. Unlike the mesh of networks that carry data across the United States, data served up in China tends to stay on the network of one monopoly. Unfortunately, these monopolies tend to be region-specific, making it difficult and costly to send data across the country latency-free. The Chinese also don't apply standard internet protocols such as BGP, complicating life for system admins who already have to deal with data centers that vary widely in quality and price. While bandwidth is a big business here and readily available, connections in and out of the country are flaky - here one day, gone the next.

 

There's a perception in the West that Chinese web companies clone Western services instead of coming up with their own ideas. My impression has been that this is certainly the case, although not exclusively. There are also web companies trying new things, or at least copying Western services and then remolding them for China; they just tend to get drowned out by the clones, which actually affect Chinese companies as well. The popular social network Kaixin (at kaixin001.com), for example, was cloned by competitor Xiaonei after the latter company bought the domain kaixin.com. Overall, the industry is like the Wild West. There are a slew of startups (unlike what we saw in Japan), many of which are going after the same markets and creating an intense competitive environment for foreign and local companies alike.

 

I'd also like to take this opportunity to thank Founders Fund and BlueRun Ventures for helping make this trip possible for the entire GeeksOnAPlane group.

 

All presentations and videos of the speakers are embedded below:

Haila Wang (Orange Labs, CTO)
Haila Wang (Orange Labs, CTO)
Dr. Kai-Fu Lee (Google China, President)
Dr. Kai-Fu Lee (Google China, President)
Benjamin Joffe (+8* | Plus8Star, CEO)
Benjamin Joffe (+8* | Plus8Star, CEO)
John Wu (Fang Jia, Chairman & former Alibaba CTO)
John Wu (Fang Jia, Chairman & former Alibaba CTO)
Jerry Wang (Goyoo Networks, CEO)
Jerry Wang (Goyoo Networks, CEO)
Dr. Pan Haidong (Hudong, CEO)
Dr. Pan Haidong (Hudong, CEO)
VCs & Angels Panel: Investing in China: Moderator: David Wolf (Wolf Group Asia, CEO)
VCs & Angels Panel: Investing in China: Moderator: David Wolf (Wolf Group Asia, CEO)
Frank Yu (Shouji, CSO/COO)
Frank Yu (Shouji, CSO/COO)
Season Xu (5 Minutes, Co-Founder & COO)
Season Xu (5 Minutes, Co-Founder & COO)
Nick Yang (KongZhong Corp., President)
Nick Yang (KongZhong Corp., President)
Steve Mushero (ChinaNetCloud, CEO & CTO)
Steve Mushero (ChinaNetCloud, CEO & CTO)
Dan Martell (Flowtown, Co-Founder)
Dan Martell (Flowtown, Co-Founder)
Florian Phis (MRM Worldwide, Data & Analytics Director)
Florian Phis (MRM Worldwide, Data & Analytics Director)
0 Comments

Wed

10

Jun

2009

Geeks on a Plane Tour - Tokyo Day 3: Mixi Brunch

Original Post from TechCrunch (Many Thanks to Serkan Toto for that!)

Concluding Thoughts on the Japan Leg of the Tour from Mark Hendrickson

On-Stage Interview with the CEO of Mixi:

 

On their last day in Tokyo, the GeeksOnAPlane were given the chance to meet someone who can perhaps be described as Japan's answer to Mark Zuckerberg, Kenji Kasahara. Kasahara became an instant billionaire at 30 when his company, Mixi (Japan's No. 1 social network), went IPO in 2006.

 

Kasahara revealed what inspired him to launch Mixi (Friendster's success), how he got the first users to join his site (Amazon gift certificates), how Mixi grew from 0 to 17 million members in a few years (hardly any ads) and how he values his personal wealth (it's stocks, not real cash).

 

I myself wanted to know from him if the severe competition Mixi faces (particularly from domestic players) lets him sleep at night (listen to what he responds at 35:05 min.). This insolent question I put to Kasahara was easily topped by visiting geek Larry Chiang (at 42:15 min.) who asked how a billionaire like him usually scores chicks ("Do girls want to meet your money or you? Do people pretend they are you to get chicks?").

 

View the complete on-stage interview with Kasahara in the video below (in English and Japanese, 51:37 min). He was interviewed by Ejovi Nuwere, CEO of Tokyo-based digital media company Land Rush Group.

Over the last two and a half days - the short window of time within which the GeeksOnAPlane group has been staying in Tokyo - I've attended two industry events (Tokyo 2.0 and Startonomics Japan) and talked with those who live or do business here about how web technology in Japan differs from that in the US. And while this is enough time to gain only a superficial amount of insight into the Japanese tech scene, I've gotten the impression that things aren't fundamentally that different from the way things are back home; there are just idiosyncrasies (albeit important ones) within the Japanese tech landscape.

Take mobile, for example. Before coming here, I had the impression that Japan was light years ahead of the US when it came to mobile technology. I've found that this reputation, while supported by indisputable advantages, belies a more complicated reality. Mobile devices certainly play a far greater role in everyday life here, with something like 90% of the Japanese owning 3G-capable handsets and 85% of all phone subscribers accessing online services while on the go regularly. The Japanese also use their phones for purposes simply not available to Americans such as watching live TV, scanning QR codes, and paying for goods with the proximity readers that are located in stores and subway stations.

 

However, we've also seen demos of several Japanese mobile applications, and the technological sophistication and design of these apps are surprisingly primitive. The general quality appears more in line with the WAP apps from yesteryear than the powerful iPhone and Android apps that have come upon the scene over the past year or so. And from what I've been told, they operate in a very closed environment akin to Compuserve that gets reinforced by strong carrier lock-ins and family plans.

Speaking of the iPhone, the reaction to it appears to be mixed here. While the iPhone is (generally speaking) more advanced than any other handset on the Japanese market, it poses a number of problems for Japanese consumers. Namely, it doesn't play nicely with the closed suite of online services that Japanese have become accustomed to using on their phones. It doesn't do TV streaming without a $100 hardware add-on. The touch keyboard isn't great for entering Japanese characters. It has a hard time enticing people away from the strong contract lockins they have with other mobile providers. It doesn't contain a proximity chip for mobile payments. And the iPhone service contract is expensive, despite the fact that carriers have begun giving the device itself out for free in exchange for contracts.

 

Social networking is another area in which familiar trends can be spotted alongside peculiarities. Whereas we in the US track the ongoing struggle between Facebook, Twitter and MySpace, the Japanese witness a mindshare grab between the social networks Mixi, Gree (which had an IPO last year) and DeNA (which operates mobile social network Mobage-town). These networks are very Japan-specific, despite attempts among them to branch out to surrounding geographical areas such as China. Mixi, for example, requires a Japanese phone number and an invitation to join. While Japan doesn't appear to breed the same sort of clones that we see come out of China, Japanese firms don't hesitate to borrow ideas from Western companies. Mixi has forged an open strategy modeled after Facebook with platforms that are designed, and even named, quite similarly (e.g. "Mixi Connect").

Two differences between Japanese and American social networking are particularly conspicuous. The Japanese are much less inclined to put their real identities online, preferring instead to use usernames and avatars that obfuscate their individuality. This is perhaps one reason why Facebook hasn't taken greater hold here, although I've heard from several people that its translations have been rather poor (Twitter, on the other hand, has experienced a modest level of success already). Not surprisingly, Japanese social networkers also tend to spend a lot more time on their mobile devices compared to their American counterparts, with mobile pageviews greatly exceeding desktop pageviews on the predominate social networks.

 

Entrepreneurialism in Japan is inauspicious despite how good the infrastructure is here. In addition to enjoying an extraordinarily high level of mobile connectivity, many Japanese have access to very cheap and fast broadband in their homes. But for a country that also has a large enough population (~127 million) to form a self-contained market for internet services, Japan isn't home to a large entrepreneurial community. Much of this results from the culture, which discourages people to undertake risky ventures. The government could also be friendlier to small businesses, as it tends to defend incumbent corporations against the encroachments of young upstarts (although luckily web ventures don't butt heads with them as much as others). The country's business laws were also not designed to foster new companies until changes were made recently in 2006. As a consequence, the entrepreneurial community is small enough for people to notice when even individual members leave.


Tonight we're off to Beijing in China to see how things operate in the world's most populous country. Follow our travels - and the media we produce - on Flickr, YouTube, Slideshare, Twitter and our blog.

0 Comments

Tue

09

Jun

2009

Geeks on a Plane Tour - Tokyo Day 2: Startonomics Tokyo

Original Post by Girls in Tech (Many thanks to Tina Tran for that!)

The part with the presentations comes from Serkan Toto's Techcrunch Post. Cheers Man!

Day two of The Geeks on a Plane tour had us at the offices of KDDI Web Communications for a full day of presentations on topics ranging from the state of venture capital in Asia and the US, to an overview of the Japanese online games and virtual goods market, to US platforms and social networking. Eric Ries closed out the day with a dynamic presentation about how to run a Lean Startup.

 

Eric has led two startups - the first startup failed fabulously, and the second startup, IMVU, is profitable and making millions in revenue. The difference? Startup #1 spent $40 million and employed 200 people before there was a launched product. Startup #2 launched a beta product quickly, and continuously released newer and better versions while engaging with customers early and often.

 

Take Away: The biggest source of waste in any startup is building something nobody wants.

Tina Tran, Mark Hendrickson, Eric Ries, Larry Chiang, Joyce Kim
Tina Tran, Mark Hendrickson, Eric Ries, Larry Chiang, Joyce Kim

Presentation: KDDI Web Communications's service Webnica, by Teppei Takahata from KDDI Web Communications

Background and key points:

  • KDDI Web Communications is one of Japan's leading hosting companies and serves 40,000 corporate clients.
  • The company's new "Webnica" web OS consists of two services, a cloud computing system and a recommendation engine.
  • Webnica is especially suitable for creators, i.e. web designers or programmers.
  • The cloud computing system automatically adopts to traffic without users needing to do anything.
  • The recommendation engine analyzes user behavior in the background (communication with others, buying behavior etc.) and recommends actions based on the history it recorded.

 

Slides of the presentation:

Presentation: Overview of the Japanese online Market: Web, by Tsuruaki Yukawa from Jiji Press

Background and key points:

  • Generally speaking, Japan is a huge online market, even by global standards.
  • Japanese broadband is about 50% fiber (making it the world's No. 1 nation in that area according to the OECD).

 

Slides of the presentation (partly Japanese):

Presentation: Overview of the Japanese online Market: Mobile, by Gen Miyazawa from Cirius Technologies

Background and key points:

  • Japan boasts 100 million 3G users (size of the population: 127 million).
  • 3G penetration rate: 96% (3.5G penetration rate: 35%).
  • iPhone is doing relatively well in Japan, but it's not killing.
  • Japan's mobile web traffic still grows faster than the PC traffic.
  • Size of the mobile e-commerce market: around $1.2 billion (data from July 2008).
  • Biggest players in the mobile web only-field: Mobagetown (13 million members) and GREE (10 million members).

 

Slides of the presentation:

Presentation: Overview of the Japanese online Market: Gaming, by Shuji Utsumi from Q Entertainment

Background and key points:

  • Japan's game industry was born in the 1970s.
  • The sector grew quickly and internationalized heavily, starting in the 1980s.
  • Japan used to be the world's leading gaming nation but loses influence rapidly.
  • Microsoft's XBOX360, for example, is managing to beat Sony's PS3.
  • Japan loves RPGs and family games, while Americans rather play FPS and music games.
  • The gaming industry is now bigger than ever as non-geeks nowadays play, too.
  • Developers from China, Korea and Eastern Europe start entering the gaming market.

Presentation: Success Story - DeNA, by Shin Ikeji

Background and key points:

  • DeNA is listed at the Tokyo stock exchange (current market cap: $1.5 billion).
  • Revenue in 2008: $200 million, 70% profit margin.

Presentation: Kris Tate - American entrepreneur living in Tokyo

Key points:

  • Tate started photo sharing site Zooomr as a teenager four years ago (in Silicon Valley).
  • Tate's new company is called BlueBridge (in Tokyo).
  • BlueBridge successfully launched AM6 (a Japanese email news delivery service) and just started Keireki (a Japanese-only community "for grown-ups").
  • Foreign entrepreneurs have better chances regarding PR in Japan because they stand out.

Presentation: The Lean Startup by Eric Ries

Key points:

  • The majority of start-ups fails miserably.
  • Those that survive are often completely different in nature when compared to the initial vision of the entrepreneur.
  • The key difference between success and failure is the number of iterations (agile (lean) product development).
  • Ries' former company IMVU pushed to production up to 50 times daily.
  • Instead of doing PR work, companies should focus on customer feedback before they launch services (customer development).
  • Start-ups building something no one wants will fail.
  • Instead of multiple departments, start-ups should have a problem and a solution team.

 

Slides (highly recommended to get the whole picture of Ries' approach):

Panel: Japan investment overview

Panelists: Shinichiro Fukushige from Mitsubishi UFJ Capital (moderator), Masashi Kobayashi from Infinity Ventures, Brian Nelson from Value Commerce and Yozo Kaneko from ngi group

 

Background and key points:

  • Similar to the US, the investment climate in Japan is currently "difficult", with valuations dropping drastically.
  • 49 IPOs in Japan last year, after about 100 in 2007.
  • Majority of Japanese VCs are structured like corporations/banks.
  • Compared to the US, competition among Japanese VCs is weaker, leading to lower valuations.
  • Before going public in Japan, the PE ratio should be higher than 60.
  • Japanese VCs end up owning about 10% of their portfolio companies (US: 20-40%).
  • Two attractive business fields in the future: mobile gaming and "graphical content".

Panel: US Platforms & Social Networking

Panelists: Dave McClure from Founders Fund, Bradley Horowitz from Google and Dan Gould from Fox Interactive


Key points:

  • Monetization and distribution are more important than features.
  • Facebook is making a mistake in its attempt to copy Twitter, which is a less "personal" service.
  • The US must try and take over Japan's social payment infrastructure.
  • America's leading payment gateways are e-commerce sites like Ebay or Amazon (not social networks) because they offer "shit people want to buy", meaning they don't need social networking functionalities.
  • Japan's stored-value cards are very effective in linking the offline and online worlds.
  • McClure sees huge opportunities in building a social network focused on families/moms/children in the US.
  • Mobile: Horowitz views Android as work in progress and in an early stage in the product life cycle, that's one of the reasons it currently has trouble following the success the iPhone currently sees.


Panel slides:

Panel: US investment overview

Panelists: Dave McClure from Founders Fund, Joyce Kim from Soompi, Ryan Pipkin from Angelsoft and David Troy from Popvox

 

Key points:

  • The recession has hit the American VC scene harder than the start-ups, meaning VCs have a tougher time raising money now relative to the start-ups that have to live with lower valuations (minus 33-50%).
  • It takes VCs 50% more time currently to close deals.
  • Main focus is now on revenue and getting to break even, less on user acquisition.
  • From an ROI point of view, the downturn means better news for seed funds, incubators and angels than for VCs.
  • Start-ups can now get to proof of concept stage with less than $50,000.
  • Micro-seeds ($100,000 max.) will gain ground in the near future.
  • Only the good VC companies will survive over the next years.


Panel slides:

Lightning Talks

Lightning talks were held by a total of five Japanese start-ups. These were J-Magic (a mobile service provider image focusing on image recognition technology/more info here), AdLocal (a mobile advertising platform whose heat map geographically shows advertisers where they get impressions), Scigineer (recommendation engine provider/more info here) and Cerevo (an innovative photo sharing system/more info here). Jon "Yongfook" Cockle resisted the urge to pitch his social media ROI tracker Peashoot but delivered a presentation of the usage of mascots in Japanese web services instead.

0 Comments

Mon

08

Jun

2009

Geeks on a Plane Tour - Tokyo Day 1: Tokyo 2.0

Original Post by Girls in Tech (Many thanks to Tina Tran for that!)

The part with the presentations comes from Serkan Tot's Techcrunch Post. Cheers Man!

 

After stumbling off our 12-hour flight from SFO to Tokyo, the Geeks spent our first evening at Tokyo2.0, a hub for Tokyo's web community that meets monthly. We joined over two hundred techies in a dimly lit, underground bar in Tokyo's hip Roppongi Hills neighborhood to hear about new developments in natural language on the web.

The two demos that stuck out as having the greatest potential to impact the way we interact with the Web were from Mozilla and Knowledge Creation. Mozilla demoed Ubiquity, an experiment into connecting the Web with language. Imagine that you are inviting a friend to a new restaurant and you want to include a map and restaurant review. In today's world you would need to have one window open for your web email service, another for a mapping site, and yet another for reviews of the restaurant. You would then include several relevant links into the email that your friend would have to browse to. Enter Ubiquity, a new user interface that would simplify this process by allowing users to easily include the map, review, and any other relevant information, right into the email message itself with simple language-based instructions.

 

Knowledge Creation demoed Voice Delivery System, a web API for synthetic speech generation. The Voice Delivery system adds a "reading out" function to websites and is available in thirty languages without the need to download any software. Specifically created for the elderly and people with disabilities, VDS makes the web immensely more user-friendly and has the potential to be applied in a number of powerful ways. One application that comes to mind is to use VDS as a tool to aid literacy. Another is to use VDS to turn web pages into podcasts. Imagine driving, and being able to access a web page on your mobile device that is then read out to you - essentially turning your web device into a talking Kindle!

 

If day one is an indicator of what the Geeks will experience on this trip - there's going to be a lot of learning with equal amounts of professional connections and friendships formed on the inaugural Geeks on a Plane tour. Go Geeks!

Adriana Gascoigne, Markus Fuhrmann, Jon Yongfook Cockle, Larry Chiang, Tina Tran
Adriana Gascoigne, Markus Fuhrmann, Jon Yongfook Cockle, Larry Chiang, Tina Tran

Presentation 1: The application of NLP to ‘goo' services (by Junji Tomita)

Background and summary:

Ranked at No. 10 in Alexa Japan, Goo is one of the biggest search engines and portal sites in Japan. Presenter Tomita introduced two NLP (natural language processing)-based tools developed by the company, ‘Blog Sentiment Analysis' and ‘Blog Report Card'. The first tool is available to automatically understand emotions textually expressed within blog postings. It retrieves text from blogs, parses it ("This PC comes with a cool display." as opposed to "This cool PC comes with a display.") and then visualizes the processed data on a results page. The report card tool grades your blog after you type in its URL based on four different factors, i.e. influence or diligence.

 

Full video of the presentation (English and Japanese, 17:18 min):

Presentation 2: Ubiquity - Command the Web with Language (by Michael Yoshitaka)

Background and summary:
The Geeks particularly enjoyed the great presentation delivered by Michael Yoshitaka on Ubiquity, a project launched by Mozilla Labs last year. Yoshitaka said Ubiquity, a Firefox add-on that unites textual commands acting as mashups for web services, helps users accomplish more online by combining the web with language.

 

The big idea is to use natural language for the commands, to make using Ubiquity as easy as possible. Let's say you write an email in which you invite someone for dinner in the "Cyber Cafe" in San Francisco and want to include a map. Normally you would have to open a new tab, find a map somewhere and copy the link into the email text.

 

However, users can open Ubiquity right within the email tab, simply enter "map san francisco" in the text box and insert the Google map that pops up into the email text with a single keystroke (or select the name of the cafe and city and let the tool map it). Type the words "yelp cyber cafe san francisco" and Ubiquity offers you a JPEG that can be included right into the email text and shows the Yelp rating for that cafe. The whole process just takes seconds as you don't have to access sites like Google Maps or Yelp anymore. It all happens within the browser tab that you currently work in.

 

Mozilla Labs itself labels Ubiquity an experiment and is currently working on localizing the tool.

 

More on that and other Ubiquity-related stuff in Yoshitaka's video (English and Japanese, made by Yoshitaka himself, 9:10 min) or in his SlideShare:

Presentation 3: An online synthetic speech system, Voice Delivery System (by Shinjyou Sunao)

Background and summary:
Another presentation tickling the fancy of the GoaP group centered on VDS (Voice Delivery System), an API for synthetic speech generation developed by Tokyo-based Knowledge Creation [JP]. Targeted mainly at elderly and disabled web users, VDS lets owners of any site on the Internet add a "reading out" button. Press it and VDS makes sure the text content on the page will be read out loud for you. A total of 30 languages is currently supported.

 

Great stuff and the best thing is users are not required to download any software. Knowledge Creation offers a free version (for pages containing up to 5,000 characters) and several "pro" versions.

 

Full video of the presentation (English and Japanese, 13:20 min):

Presentation 4: Social Media and Translation - Bridging the Two Solitudes (by Chris Salzberg)

Background and summary:
Tokyo-based American Chris Salzberg, a writer and translator who used to work for international blog network Global Voices Online, spoke about the implications of multilingualism on the web. Salzberg argues that social media on one side and human languages on the other are nothing but materializations of different kinds of solitude.

 

He argues that community translation is the main key to bridge the gap between these disconnected parts, but couldn't finish his presentation in time (which is why we embedded his slides below).

The video (Salzberg's presentation in English and Japanese had to end after 11:30 min) can be found here.

Lightning Talks

The lightning talks were held by four Japan-based web start-ups:
Popin's popIn Rainbow (an add-on for all major browsers that lets you search, compare prices, look up information on Wikipedia etc./video), Keireki (a Japanese-only community for "grown-ups"/slides), Eigobama (a site teaching English to Japanese by using speeches of Barack Obama/slides) and MyGengo (a human translation service currently covering four languages/video with MyGengo's presentation starting at 5:30 min).

 

That was a lot of stuff to digest for the gaijin guests on their first night in Japan, but all the Tokyo 2.0 materials are put together nicely here for everyone to check out.

 

Tokyo 2.0 organizer Andrew Shuttleworth already announced another event for next month (topic: cloud computing). So please make sure you attend this (non-profit) event if you happen to be in Tokyo on July 13 and want to get in touch with the Japanese tech scene (if not, check out Tokyo 2.0's Ustream page when it's time).

0 Comments

Sun

07

Jun

2009

Geeks on a Plane East Asia Tour 2009 Kicks Off

Original Post by Girls in Tech (Many thanks to Adriana Gascoigne for that!)

Imagine taking some of the smartest, richest, and savviest technology folks from the West, throwing them on a plane and booting them to Asia. Actually, do not imagine it, it is happening. They just gathered at San Francisco Airport to be part of the Geeks on a Plane Tour 2009. Organized by Web2Asia, The Founders Fund and Dave McClure, the tour will include international investors and tech entrepreneurs on a 10 day orientation tour of Tokyo, Beijing and Shanghai's Internet, Mobile & Gaming sector.

 

Here is a little more information about the trip:

 

Objectives:

  • Gain insight into tech & innovation trends coming out of East Asia.
  • Meet the startup & tech community in Tokyo, Beijing & Shanghai.
  • Understand the current investment climate in each respective city.
  • Participate in a pro-entrepreneur and pro-investment initiative during a tough global economy.

Geeks On A Plane is all about leveraging the combined cross border networks of Dave McClure, Founders Fund and Web2Asia to offer attendees an opportunity to accelerate the process of meeting and connecting with key contacts in Tokyo, Beijing and Shanghai's tech and investment sector.

 

In depth crash course on Japan and China's tech sectors. Who are the innovators? Who are the investors? What are the trends?

 

The opportunity to connect with high caliber people in Japan and China's startup and investment community. In one week, you will meet with a number of great people that usually takes foreign companies, entrepreneurs and investors several years, several trips and multiple layers of relationships and introductions to connect with. Accelerate your cross border business strategies. Find local partners. Invest in new technologies. Gain first hand insight into the role that cross cultural understanding and subtle but important nuances plays in doing business in the Far East.

 

Itinerary:

Each tour stop in Japan and China will offer the opportunity for our tour attendees to connect with the hottest local tech companies, start ups, entrepreneurs and investors via the following formats:

 

  • Tokyo 2.0
  • Startonomics conference
  • Startup2Startup dinners
  • Geeks On A Wall
  • Barcamp Shanghai
  • TEDxShanghai
  • VIP dinners and cocktail receptions
  • Break out sessions & individual appointments
  • Geeks & Glamour After Party - Geeks On A Plane, TEDxShanghai and the Shanghai International Film Festival
The geeks on a plane group at the airport in SFO before leaving
The geeks on a plane group at the airport in SFO before leaving
0 Comments
Top